![]() ![]() This may be explained for ships utilizing vectored thrust propulsion systems, as backward thrust will result in forward movement. ![]() The near-total separation spaceships have between yaw, pitch, and roll, and the path their inertia is carrying them on, is very rarely observed - "fighters" will nearly always be pointing in the precise direction they are moving in (and bank when turning), as atmospheric planes are forced to. Abandoned/damaged ships may list visibly to one side as if sinking. The flip side of this is that when two friendly ships are together they will always be traveling side by side - that is, "shoulder to shoulder" - not unlike escorts, even when they're not escorting. This can be justified depending on the ships' weapons placements, but as often as not it's just a metaphor for the situation. Perhaps as a corollary to the above, two (or more) starships, when involved in a standoff situation, will inevitably position themselves literally nose to nose in classic stare-down posture. Then again, upside-down derelicts can be found in the ocean, too. (On rare occasions, an exception will be made for derelicts. Even outside of battle, when two ships approach each other, no matter where they come from, they will always be oriented the same way you never see a ship flying "upside down". Very rarely will shows and writers take advantage of the lack of "up/down" in real space by having ships attack each other at odd angles or vectors, which would offer something visually and tactically fresh. Maneuvering is also shackled to the horizontal plane most of the time. Otherwise, vessels approach each other as if they were floating on the sea and attempt broadside or bow-to-bow shots almost exclusively. There's just enough up-and-down to allow for dogfights between fightercraft and clever one-time-only attacks from above during battles between space warships. A few may allow that space may have a third dimension as large as five or ten miles high, but not much more than that. As far as most writers are concerned, space is flat, like a great big tabletop. ![]()
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